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	<title type="text">War</title>
	<subtitle type="text">Many Worlds E-zine</subtitle>
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	<id>http://localhost/ch49jdw/index.php/war</id>
	<updated>2014-02-04T19:21:36+00:00</updated>
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	<entry>
		<title>Notes from the &quot;over-ground&quot;</title>
		<link rel="alternate" type="text/html" href="http://localhost/ch49jdw/index.php/war/164-notes-from-the-qover-groundq"/>
		<published>2011-06-03T17:13:59+00:00</published>
		<updated>2011-06-03T17:13:59+00:00</updated>
		<id>http://localhost/ch49jdw/index.php/war/164-notes-from-the-qover-groundq</id>
		<author>
			<name>Super User</name>
			<email>dbleader@ch49.com</email>
		</author>
		<summary type="html">&lt;p&gt;&lt;span style=&quot;font-family: arial, helvetica, sans-serif; font-size: 13px; line-height: 21px;&quot;&gt;&lt;strong style=&quot;padding: 0px; margin: 0px;&quot;&gt; The &lt;/strong&gt;&lt;em style=&quot;font-weight: bold; padding: 0px; margin: 0px;&quot;&gt;semi-&lt;/em&gt;&lt;strong style=&quot;padding: 0px; margin: 0px;&quot;&gt;Strategic Corporal says:&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;1.) Any modern war in which Air Power can not play a decisive role is probably a war with dubious goals.&lt;/p&gt;
&lt;p&gt;2.) What we call 'counter-insurgency' is either an intelligence &amp;amp; police operation or an exercise in futility.&lt;/p&gt;
&lt;p&gt;3.) Taking sides in someone else's insurrection requires native-speaking cadre or an urge to waste yourself.&lt;/p&gt;
&lt;p&gt;4.) Gung-ho, Hooah, Boots-on-the-ground, or fighting-to-fight requires low casualty rates {about 2% max} to continue for any length of time; it sharpens the blade as it eventually fatigues the metal.&lt;/p&gt;</summary>
		<content type="html">&lt;p&gt;&lt;span style=&quot;font-family: arial, helvetica, sans-serif; font-size: 13px; line-height: 21px;&quot;&gt;&lt;strong style=&quot;padding: 0px; margin: 0px;&quot;&gt; The &lt;/strong&gt;&lt;em style=&quot;font-weight: bold; padding: 0px; margin: 0px;&quot;&gt;semi-&lt;/em&gt;&lt;strong style=&quot;padding: 0px; margin: 0px;&quot;&gt;Strategic Corporal says:&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;1.) Any modern war in which Air Power can not play a decisive role is probably a war with dubious goals.&lt;/p&gt;
&lt;p&gt;2.) What we call 'counter-insurgency' is either an intelligence &amp;amp; police operation or an exercise in futility.&lt;/p&gt;
&lt;p&gt;3.) Taking sides in someone else's insurrection requires native-speaking cadre or an urge to waste yourself.&lt;/p&gt;
&lt;p&gt;4.) Gung-ho, Hooah, Boots-on-the-ground, or fighting-to-fight requires low casualty rates {about 2% max} to continue for any length of time; it sharpens the blade as it eventually fatigues the metal.&lt;/p&gt;</content>
	</entry>
	<entry>
		<title>Automated Battlefield and Counter-Insurgency</title>
		<link rel="alternate" type="text/html" href="http://localhost/ch49jdw/index.php/war/165-automated-battlefield-and-counter-insurgency"/>
		<published>2011-06-03T17:22:36+00:00</published>
		<updated>2011-06-03T17:22:36+00:00</updated>
		<id>http://localhost/ch49jdw/index.php/war/165-automated-battlefield-and-counter-insurgency</id>
		<author>
			<name>Super User</name>
			<email>dbleader@ch49.com</email>
		</author>
		<summary type="html">&lt;p&gt;Airborne drones armed with gyro-stabilized semi-automatic sniper rifles as well as guided rockets {either Hellfire: 100 pound missile with 18 - 20 pound warhead; or  2.75 inch (70mm) rocket: 20 - 25 pound weapon with 6 - 10 pound warhead, laser-seeker guidance.}&lt;/p&gt;
</summary>
		<content type="html">&lt;p&gt;Airborne drones armed with gyro-stabilized semi-automatic sniper rifles as well as guided rockets {either Hellfire: 100 pound missile with 18 - 20 pound warhead; or  2.75 inch (70mm) rocket: 20 - 25 pound weapon with 6 - 10 pound warhead, laser-seeker guidance.}&lt;/p&gt;
</content>
	</entry>
	<entry>
		<title>On War</title>
		<link rel="alternate" type="text/html" href="http://localhost/ch49jdw/index.php/war/166-on-war"/>
		<published>2011-06-03T17:43:40+00:00</published>
		<updated>2011-06-03T17:43:40+00:00</updated>
		<id>http://localhost/ch49jdw/index.php/war/166-on-war</id>
		<author>
			<name>Super User</name>
			<email>dbleader@ch49.com</email>
		</author>
		<summary type="html">&lt;p style=&quot;text-align: left;&quot;&gt;&lt;strong&gt;An analysis of 'counter-insurgency' operations in a context of general military engagements&lt;/strong&gt; {from 2008; &lt;em&gt;update&lt;/em&gt; appended below}.&lt;/p&gt;
&lt;p style=&quot;text-align: left;&quot;&gt;Basic Points:&lt;/p&gt;
&lt;p style=&quot;text-align: left;&quot;&gt;1. Wars on foreign soil are either quick and brutal or colonialist to the locals.&lt;/p&gt;
&lt;p style=&quot;text-align: left;&quot;&gt;2. Use of Special Forces, (Paratroops, Marines, Rangers, etc.) are often used as expendable forces when a nation or society is uncertain about committing to the use of force.&lt;/p&gt;
&lt;p style=&quot;text-align: left;&quot;&gt;3. Why fight asymmetric wars in a linear fashion?&lt;/p&gt;
&lt;p style=&quot;text-align: left;&quot;&gt;4. Winning armies in conventional conflicts are those with the superior tactics, training, technology, intelligence and logistics.&lt;/p&gt;
&lt;p style=&quot;text-align: left;&quot;&gt;5. Winning armies in non-conventional wars are those with superior motivation.&lt;/p&gt;
&lt;p style=&quot;text-align: left;&quot;&gt;6. The 'mission:' --If friendly-forces are all potential targets and tactical goals are either hard to formulate or defensive in nature; and strategic goals are 'glittering generalities' (translating to a hopeful they will eventually like us or become like us) and is fairly divorced from any way to achieve it, the 'mission' will fail.&lt;/p&gt;
&lt;p style=&quot;text-align: left;&quot;&gt;7. The two ways of conquering enemies or 'insurgents' on foreign soil; and the suggestion of a third way.&lt;/p&gt;
</summary>
		<content type="html">&lt;p style=&quot;text-align: left;&quot;&gt;&lt;strong&gt;An analysis of 'counter-insurgency' operations in a context of general military engagements&lt;/strong&gt; {from 2008; &lt;em&gt;update&lt;/em&gt; appended below}.&lt;/p&gt;
&lt;p style=&quot;text-align: left;&quot;&gt;Basic Points:&lt;/p&gt;
&lt;p style=&quot;text-align: left;&quot;&gt;1. Wars on foreign soil are either quick and brutal or colonialist to the locals.&lt;/p&gt;
&lt;p style=&quot;text-align: left;&quot;&gt;2. Use of Special Forces, (Paratroops, Marines, Rangers, etc.) are often used as expendable forces when a nation or society is uncertain about committing to the use of force.&lt;/p&gt;
&lt;p style=&quot;text-align: left;&quot;&gt;3. Why fight asymmetric wars in a linear fashion?&lt;/p&gt;
&lt;p style=&quot;text-align: left;&quot;&gt;4. Winning armies in conventional conflicts are those with the superior tactics, training, technology, intelligence and logistics.&lt;/p&gt;
&lt;p style=&quot;text-align: left;&quot;&gt;5. Winning armies in non-conventional wars are those with superior motivation.&lt;/p&gt;
&lt;p style=&quot;text-align: left;&quot;&gt;6. The 'mission:' --If friendly-forces are all potential targets and tactical goals are either hard to formulate or defensive in nature; and strategic goals are 'glittering generalities' (translating to a hopeful they will eventually like us or become like us) and is fairly divorced from any way to achieve it, the 'mission' will fail.&lt;/p&gt;
&lt;p style=&quot;text-align: left;&quot;&gt;7. The two ways of conquering enemies or 'insurgents' on foreign soil; and the suggestion of a third way.&lt;/p&gt;
</content>
	</entry>
	<entry>
		<title>People at war</title>
		<link rel="alternate" type="text/html" href="http://localhost/ch49jdw/index.php/war/178-people-at-war"/>
		<published>2011-07-02T21:47:01+00:00</published>
		<updated>2011-07-02T21:47:01+00:00</updated>
		<id>http://localhost/ch49jdw/index.php/war/178-people-at-war</id>
		<author>
			<name>Super User</name>
			<email>dbleader@ch49.com</email>
		</author>
		<summary type="html">&lt;p&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Fatalities&lt;/span&gt;:&lt;/p&gt;
&lt;p&gt;Death by drowning, vehicle-collision, murder, suicide, accidental self-destruction, aircraft crash, heart-attack, embolism, illness, fall, non-hostile gunshot, &lt;a href=&quot;index.php/worlds/176-misadventure&quot; target=&quot;_blank&quot;&gt;other&lt;/a&gt;.&lt;/p&gt;
</summary>
		<content type="html">&lt;p&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Fatalities&lt;/span&gt;:&lt;/p&gt;
&lt;p&gt;Death by drowning, vehicle-collision, murder, suicide, accidental self-destruction, aircraft crash, heart-attack, embolism, illness, fall, non-hostile gunshot, &lt;a href=&quot;index.php/worlds/176-misadventure&quot; target=&quot;_blank&quot;&gt;other&lt;/a&gt;.&lt;/p&gt;
</content>
	</entry>
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